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About ashleytinger

  • Rank
    The Phoenix
  • Birthday March 29

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  • Gender
  • Location
    Black Swamp
  • Marital Status
  • Favorite Trek Movie
    The Wrath of Khan
  • Favorite Trek Captain
    Jean-Luc Picard
  • Favorite Trek Series
    The Next Generation
  • Interests
    science fiction, gaming, fantasy, art

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  1. "Star Trek: The Next Generation - The Galaxy Chronicles"

    Finally got your first story finished (not that it was bad, just that I've been really busy). I really liked the overall story and the mystery and way the new aliens you introduced functioned not just biologically, but you put some thought into the way they thought and treated each other and the universe. I had a few minor notes that I'll PM to you. I really did enjoy it though. Nice work!
  2. Terminus Timeline - Starships and Interiors

    Arcelyn turned in her chair to look at the consoles coming up one by one. She allowed herself the brief celebratory moment. They were still going to have to test each of the systems to make sure they were working correctly, but this was a huge step up from having nothing to do. Lisbeth moved to the comms and got a hold of Emily who was working down in the computer core. "You owe me a week's worth of the late shift" Emily's voice came through clear over the Engineering station's internal comms. "She did the fist thing didn't she?" "You'll eventually learn not to take that bet, Emily. Today is not that day," smirked Lisbeth. Emily sounded annoyed and defeated. "And here I thought the six hours I'd spent down here goofing off would have worn her down. Oh well, back to aligning the core with the ship's network ports." Arcelyn stared with an annoyed expression at her friend. "You know this bridge isn't that big. I can hear you two." ************** Finished up the textures for the bridge so one last render, well maybe second to last, while I go work on another part of the ship. A few of the monitors had a red alert version that takes the place of the 'System Nominal' there. The lighting would also probably subtly change as well. Took me a bit longer to tackle these than I thought it would but I think the result was worth it. Does seem a bit weird seeing the 2270's interface working on the 'Hathaway/Enterprise-C consoles instead of the Trek IV Okudagrams, but I'm liking it the more I look at it. And now I'm seeing some mesh errors in the support beams. Grrr... That'll need to be fixed, but other than that then this bridge is good to go.
  3. Terminus Timeline - Starships and Interiors

    One of the things I'm finding is that I do have to play with the lighting quite a bit more when I dealing with any skin tone that's not white or light tan. Kind of like photography where they didn't even take into account other tones when they were developing it, it seems the same goes with the iRay renderer. So there's a bit of experimentation there to get it right. I've had some renders where you can even make out her face which irks the crap outta me. I'm never satisfied on that end though so the experimentation continues.
  4. Terminus Timeline - Starships and Interiors

    Lisbeth leaned forward as she noticed the displays suddenly starting to change. "Looks like your long ordeal as bridge babysitter is over, Arc. There be console communication here!" she mocked Arcelyn. "Don't play with me right now," muttered Arcelyn. "I wish to suffer in silence." "I'm not kidding, Arc. Take a look for yourself," said Lisbeth as one by one the control panels and displays started activating around the bridge. *********************************** Started with the 'easier' re-textures of the flat regular shaped displays at the back of the bridge. The sector map turned out pretty well. I think the Damage display is a work in progress especially since the final exterior of the Liberty class isn't quite done yet.
  5. "Star Trek: The Next Generation - The Galaxy Chronicles"

    Oh you don't have to follow my rules at all, just wanted to give you an idea where I come from with a lot of my own work. I don''t mind outside the box at all. Some of my favorites in sci-fi and not just Trek are the outside the box stories that deal with the unexplainable where we really have no idea what we just saw the characters deal with. There's an episode of Babylon 5 that I love (sorry it's a tangent but it explains my thoughts) even though it's pretty average for the main story as the b story deals with ancients that have no real explanation and G'Kar has to explain to Sinclair's girlfriend that not everything has an explanation. Catherine Sakai: Ambassador! While I was out there, I saw something. What was it? G'Kar: [points to a flower with a bug crawling on it] What is this? Catherine Sakai: An ant. G'Kar: Ant. Catherine Sakai: So much gets shipped up from Earth on commercial transports it's hard to keep them out. G'Kar: Yeah, I have just picked it up on the tip of my glove. If I put it down again, and it asks another ant, "what was that?", [laughs] G'Kar: how would it explain? There are things in the universe billions of years older than either of our races. They're vast, timeless, and if they're aware of us at all, it is as little more than ants, and we have as much chance of communicating with them as an ant has with us. We know, we've tried, and we've learned that we can either stay out from underfoot or be stepped on. Catherine Sakai: That's it? That's all you know? G'Kar: Yes, they are a mystery. And I am both terrified and reassured to know that there are still wonders in the universe, that we have not yet explained everything. Whatever they are, Miss Sakai, they walk near Sigma 957, and they must walk there alone. A bit of the fantastical and unexplained with your sci-fi, especially Trek, never hurt anyone.
  6. Terminus Timeline - Starships and Interiors

    Thanks! She gets testy when there's nothing much to do and she's not allowed to go do something either fun or productive.
  7. "Star Trek: The Next Generation - The Galaxy Chronicles"

    If only. I've been eyeing an Asus Transformer Micro but it has to wait until we've moved and paid some bills. It'll replace my old Asus first gen Transformer that was on Android (RIP my little leather bound buddy) with one that's running Windows 10 but I can get back to my digital sketching along with my 3D again. Ahh. I mentioned my tablet as laying in bed is about the only free time I've had for awhile lol. I'll see about reading it a bit later tonight or this weekend as time allows. I instituted my own personal rule for my own crews that they had to be at least half female and male, I wanted everyone to be from a different region of Earth or at the very least be descended from vastly different ethnicities or be an alien, and I wanted them to not always get along. Just because they're on the verge of, or are in a utopia doesn't mean the crew won't rub each other the wrong way often and loudly. I agree though that the battering ram is more than needed on that pesky ceiling. One of the things I love about Discovery so far. What kind of help are you looking for?
  8. "Star Trek: The Next Generation - The Galaxy Chronicles"

    Love the thought you've put into this. When I get a chance I'll have to sit down and read it! Stupid broken tablet...
  9. Terminus Timeline - Starships and Interiors

    Arcelyn dropped into the starboard bridge chair. They'd been waiting for 6 hours for the new computer core to sync with the new bridge stations and all they kept getting from the consoles and the Engineers was 'Please Stand By'. Well, she'd had enough of standing. When she volunteered for this refit she didn't think she'd be babysitting a bridge with nothing going on for days on end. Emily had warned her that it'd be boring, and come to think of it so had Challenger's Chief Engineer, Janelle Westhauer. Arcelyn had done pretty well for the first few days but now there was nothing left to clean, she'd polished the dedication plaque way too many times, and nothing was out of place in the entirety of the bridge space. Slumping she rested her head on her hand and stared at the floor hoping for it to erupt in a sea of sparks so at least something was going on. "Bored?" asked Lisbeth. "And the science officer wins a point for not using her tricorder to figure that one out," muttered Arcelyn. "You know, we all tried to warn you," smirked Lisbeth. "Oh my gods, I know!" ***************** All the important bits are loaded up. Now I just need to lay down some functioning console textures and the bridge will be ready for her civilian crew.
  10. Terminus Timeline - Starships and Interiors

    Port side import has begun. I have to admit to simply duplicating and flipping the turbolift and airlock rather than importing the port side from Truespace to DAZ. Two more consoles to go, decide on chairs, and then give the consoles some real textures. I did get a bit lazy and didn't bother shutting the airlock/turbolift doors. Oops. Indeed! Good lighting will pretty much make or kill a render. One of the things I started out with making these sets and ships is that they'll be self-illuminated. No extra lighting required unless you're going to want a more dramatic or visual effect.
  11. Terminus Timeline - Starships and Interiors

    Well thank you! I wish I could take complete credit for the reflections but it's the iRay shader doing the grunt work. I have to tell it what the material is, how shiny, etc, and everything is self-illuminated through iRay, but it takes what I tell it and makes it all work. Makes my life so much easier as far as making a good looking render.
  12. Terminus Timeline - Starships and Interiors

    I loaded in the airlock door and the aft wall of the bridge. I think the back wall is a bit too reflective, or just too bright a color, though as that's a LOT brighter than I thought it'd be. I am pleased with the dedication plaque and how it looks though, so bonus. You can also see the Jefferies Tube access to the bridge in the floor in the event of turbolift failure or say someone prematurely launched the escape pods and you need to try for the shuttlebay. Made some adjustments both to the position of the aft wall and to it's material settings. A lot less bright now, which is good. I also loaded up the turbolift, the escape pod hatch doors, and then moved the floor and Jefferies hatch forward a good 3 to 4 inches. Other than the door the turbolift is one solid unit and it exported and converted over on the first go, which I was amazed it did. Might still play with the lighting a bit in there but overall I think it works. With this though the starboard side of the bridge is loaded up and good to go. Now to work on the center console and the port side of the bridge, and eventually better graphics than 'standby' or 'offline' on the consoles.
  13. Terminus Timeline - Starships and Interiors

    Thank you! More to come hopefully this week
  14. Terminus Timeline - Starships and Interiors

    Plaque for the now dubbed Liberty Class, designed by the Starfleet Civilian Engineering Corps to provide capable ships to Starfleet citizens. This is actually put together using parts from FuryofaSeraph excellent PSD file. I decided that I really needed to work on the turbolift as I was getting close to the end of the modeling portion with the civilian bridge. This is probably one of the more complicated parts I've built for my ships interiors in the simple fact that it HAS to work with the escape pods that launch off the bridge deck containing the turbolifts. I did render up a quick sequence here so you can see the airlock door is synced with the turbolift doors. There's a space there so the Escape Pod can launch after the turbolift is in place and it has room to close it's own doors before it separates from the Scout ship. Obviously once the airlock is sealed there's no way off the bridge through that lift. Which reminds me, I need a small Jefferies tube toward the back of the bridge that lets a crewman descend through the ship if they get left behind by the escape pods. So this bridge wasn't quite ready to export into DAZ yet, but she's almost there. Back to the tech in the lift, there are gravity plates along the walls of the turbolift running on their own power that work in tandem with the floor plates as well as plates in the ceiling so that when the escape pod launches, the occupants are held in place. Wouldn't do to have your people launching in an emergency escape vehicle to be bounced all over the interior walls. I'm re-doing the paint scheme on the escape pod to match modern day lifeboats like you'd find on cruise ships. The shuttle is getting the same treatment since it's part lifeboat and part tender. A few things to unpack here At this point I've started loading up the bridge from Truespace and porting it over to DAZ Studio to make sure everything was coming over like it should. So then I loaded up my Lt. Soras and played around with making her uniform leather, because I lack self control mainly and it amused me to have Starfleet discarding their fiber clothing for animal hide. This is the starboard wall of the bridge, nothing exciting really, just a display, but I needed to make sure my regular lights were ok. So this one is a pulled back camera shot from the previous bridge load to illustrate just how barebones the set was in DAZ at the moment. Tried something new with my console export and actually tagged the textures to the specific console parts as opposed to doing a complicated overlay later in DAZ. This has the added benefit of being able to swap out a single screen texture instead of having to redo a whole texture for that tier on the console. Bonus. Obviously these are all placeholders for a proper functioning console and display panels. I imagine this is what you'd get on first bootup when it's first being assembled before it ties into the ship's main computer.
  15. Terminus Timeline - Starships and Interiors

    LOL Thanks! It's going to have some kind of display there along with being a nice little meeting area while you're waiting for the lift.